The game style was changed. A full playable level, volumetric weapons, ray casting collision, optimized collision using OBB+Ray cast, character rotation on shot mode, two animations per character at a time, blood, shields, gun properties, and a compass were added.
This version incorpores mipmap, stencil shadows and light,
an octrees system, transparencies, a bounding viewer, a
texture manager, texture compression, object texture per
face, and others.