Guitar AUTO lanes (And maybe Drum AUTO lanes)
I think it would be useful if each Guitar (Guitar & Bass) had an own AUTO lane associated with it.
Then it could be possible to mute the playable Guitar sounds when an AUTO sound is played.
For example in a lower difficulty DTX, where at some points only every second sound is actually playable.
Right now, if the AUTO sounds are placed in SE1 or any other of those. Sounds may play at the same time, which can sound really poor.
(Especially if one of the sounds is far longer than the distance between the notes.
(Which isn't a problem if all sounds are playable, since they get muted at the next Chip.))
The same goes for Drum sounds, although probably only the Hi-hat.
Example, a Hi-hat open sound that could be muted with a Hi-hat pedal sound on AUTO would be useful in some situations.
(I know that it can be done with a combined soundfile, but then the timing when it gets muted is not at the exact moment,
and it would require a new soundfile for each duration. (e.g. mute after 16th note, after 8th note.))
But mainly my request is for the Guitar AUTO lanes.
I know that this would require a change to the DTX format itself, so it might not be done so willingly,
but this is a suggestion I had on my mind for a long time.
Okay, I got what you're saying.
Is my understanding correct?
I agree with it. Thank you for your suggestion!
However, I'm very busy with my business now. Though I'd like to try to make test version for you,
but I can do it in November or December (maybe).
I recommend 2 more override lanes to muted left/right cymbal (cymbal choked)
The above message is from me, I forgot to login.
thank you for your response.
I think your understanding is correct, but to be a little bit more clear, I prepared a DTX:
Assuming SE1 is the "Bass AUTO lane", the "ext.dtx" should sound the exact same as the "bas.dtx".
That means, soundchips in the AUTO lane should override the sounds of the associated lane (in this case: Bass), but should also be overridden by soundchips in that lane.
(That is, the sounds from the AUTO lane should also be overridden by soundchips in the associated lane (Bass), as if they were in the same lane.)
Thanks. I added summary;
And thanks for your sample DTX, beatme.
Here is a test version; tp://yyagi.com/DTXManiaGR_test_overrwritesound.zip
Notes: TEMPORALLY I assigned "override sound lane"s like
0x84=HH, 0x85=CY, 0x86=RD, 0x87=LC, 0x88=Gt, 0x89=Bs
because these lanes are editable as S24, S25, ... and S29 in DTXC025. (see tools-options-lanes and enable SE6_32 in DTXC025)
In the official version, I'll assign another lane number and it means I should modify DTXC to be able to edit these lanes.
I've tested HH, CY and LC so far. They work as expected.
For DTXCreator UI modification, I think the override lane can merge with normal lane, because the chips in normal lane are mutually exclusive with override lane. Then assign Shift/Alt + click to put an override chip. That will be better for overview.
Okay. In DTXC, you want to add third related lane in HH/CY/LC/Gt/Bs ..... front chip lane, back chip lane
and override chip lane.
And I should also support #23676 (Add mono/poly flag lane in HH/CY/LC/Gt/Bs/SE...) at a time.
Let me think it over before I implement it to DTXC.